Category: Progress


Dynamic Aggression – Adjusting for both Great & Weak Hands

In my previous post I discussed the introduction of the first odds-based gameplay beyond the blinds, check it out here: Post-flop Odds & Playing More than Just Bingo Blinds, with Mixed Results. This is the golden rule driving that playstyle: float aggression = 1.0; long long maxCall = (self.totalBets + self.totalPot)Read More

Post-flop Odds – Playing More than Just Bingo Blinds, with Mixed Results

We saw that building an odds-based bingo strategy for Texas Holdem poker has some valuable strengths. At least when testing in the free-to-play Zynga poker environment. However, this strategy limits gameplay to just the blinds. If a strong-enough hand isn’t seen in 100 hands, that’s 100 hands we’re blindly folding.Read More

Humble Beginnings

This started as an experiment. I wanted to see how challenging it would be to build a system that could follow a game of poker on-screen, and understand every step of the game. I’ve designed almost every component of this experiment to be as dynamic as possible, with the long-termRead More